Online Games: Invincible Starts From The European Emperor System

Chapter 213 Extra Story: A List Of Taoist Techniques In The Third Stage Of Foundation Establishment!



Chapter 213 Extra Story: A List Of Taoist Techniques In The Third Stage Of Foundation Establishment!

(The effect, specific damage and range of each Taoism are carefully considered by me, even more brain-intensive than writing the main plot. But if you are not interested, you can skip it just by looking at the name. This is in addition to the three shifts every day. Extra update, little naughty people can't tell me the word count!)

【Zhen Qi Concentration】

Quality: second-order red (exquisite)

Effect: The primary realm of Taoism practice can temper the true energy in the body to be more condensed, and the true energy consumption of all Taoism will be reduced by 20 points. (Each level reduces 10 points.)

Full level: 100 levels.

【Taoism Berserk】

Quality: second-order red (exquisite)

Effect: At the elementary level of Taoism practice, the cooling time of all Taoism is reduced by 5 seconds. (1 second more for each level up)

Full level: 100 levels.

【Taoism. Slowing Curse】

Quality: second-order red (exquisite)

Introduction to Taoism: The basic curse-type Taoism, the player who is hit has a 20% probability (the probability increases by 1% for each level up), and the agility is reduced by 10. (For each level up, reduce by 4 more points.) Points last for 30 seconds. (Add 5 seconds for each level up) Can be stacked up to three layers.

Chi consumption: 100 (increased by 10 per level)

Cooldown: 60 seconds (add 1 second per level)

【Taoism. Weakness Curse】

Quality: second-order red (exquisite)

Introduction to Taoism: The basic curse-type Taoism, the player who is hit has a 20% probability (the probability increases by 1% for each level up) and the power will be reduced by 10. (For each level up, reduce by 4 more points.) Lasts for 30 seconds. (Add 5 seconds per level) Cannot be superimposed.

Chi consumption: 100 (increased by 10 per level)

Cooldown: 60 seconds (add 1 second per level)

【Taoism. Weakness Curse】

Quality: second-order red (exquisite)

Introduction to Taoism: The basic curse-type Taoism, the player who is hit has a 20% chance (the probability increases by 1% for each level up), and the physical fitness is reduced by 10. (For each level up, reduce by 4 more points.) Lasts for 30 seconds. (Add 5 seconds for each level up) Can be stacked up to three layers.

Chi consumption: 100 (increased by 10 per level)

Cooldown: 60 seconds (add 1 second per level)

【Taoism. Stupid Curse】

Quality: second-order red (exquisite)

Introduction to Taoism: The basic curse-type Taoism, the intelligence of the player who is hit will be reduced by 10. (For each level up, reduce by 4 more points.) Lasts for 30 seconds. (Add 5 seconds for each level up) Can be stacked up to three layers.

Chi consumption: 100 (increased by 10 per level)

Cooldown: 60 seconds (add 1 second per level)

[Taoism. Small healing technique]

Quality: second-order red (exquisite)

Taoist introduction: primary healing Taoism, which makes a player recover 30 points of health per second (5 points per level up), lasting for 8 seconds (5 seconds per level up). Or cause 30-50 (+1.1x Taoism attack power) per second (add 20 damage per level) Taoism damage to an evil monster for 5 seconds.

Chi consumption: 200 (increased by 20 per level)

Cooldown: 1 minute (add 1 second per level)

【Taoism. Small Divine Power】

Quality: second-order red (exquisite)

Introduction to Taoism: primary auxiliary Taoism, which increases a player's strength by 10 points (2 points per level up), lasting 30 seconds. (Duration increases by 5 seconds per level)

Chi consumption: 200 (increased by 20 per level)

Cooldown: 1 minute (add 1 second per level)

【Taoism. Small Ching Ming Art】

Quality: second-order red (exquisite)

Introduction to Taoism: primary auxiliary Taoism, which increases a player's intelligence by 10 points (2 points per level up), lasting for 30 seconds. (Duration increases by 5 seconds per level)

Chi consumption: 200 (increased by 20 per level)

Cooldown: 1 minute (add 1 second per level)

【Taoism. Small Toughness】

Quality: second-order red (exquisite)

Introduction to Taoism: primary auxiliary Taoism, which increases a player's physical fitness by 10 points (2 points for each level up), lasting for 30 seconds. (Duration increases by 5 seconds per level)

Chi consumption: 200 (increased by 20 per level)

Cooldown: 1 minute (add 1 second per level)

[Taoism. Small shield technique]

Quality: second-order red (exquisite)

Introduction to Taoism: Basic auxiliary Taoism, which adds a layer of 0 defense to a player, which can resist 500 damage shields. (Add 50 points of shield value without upgrading one level) (Only one small shield can be added to the same target).

Chi consumption: 200 (increased by 20 per level)

Cooldown: 1 minute (add 1 second per level)

【Taoism. Sky Thunder Curse】

Quality: second-order red (exquisite)

Daoshu introduction: primary thunder method Daoshu, summoning thunder to attack two enemies within 5 meters, causing 80-100 (+1.1x Taoism attack power) Taoism damage. 15% chance to cause paralysis effect. (Adds 1% paralysis effect per level.)

Chi consumption: 100 (increased by 20 per level)

Cooldown: 30 seconds (add 1 second per level)

【Taoism. Thunderstorm】

Quality: second-order red (exquisite)

Introduction to Daoism: The elementary thunder method Daoshu, condenses the thunder attribute true energy in the body, within a range of 5 meters, (each level increases the distance by 1 meter.) Create a thunderstorm within a range of 3 meters for a Fang Yuan, (The distance is increased by 0.5 meters for each level up.) Deals 40-80 (+0.6x Taoism attack power) Taoism damage to all enemies within the range (+11 points of Taoism attack power for each level up). 15% chance to cause paralysis effect. (Adds 1% paralysis effect per level.)

Chi consumption: 200 (increased by 10 per level)

Cooldown: 50 seconds (add 1 second per level)

【Taoism. Thunder Roar】

Quality: second-order red (exquisite)

Daoshu introduction: The basic thunder method, with special skills, sends out a roar full of thunder attribute true energy, causing a 30% probability of causing paralysis to all enemies within 10 meters away from Fang Yuan. (Each level increases the paralysis effect by 2%.) At the same time, within 10 meters of Fang Yuan, it will be filled with thunder attribute power, and the damage of all thunder attribute Taoism released here will increase by 20%. (Add 2% increase per level.)

Chi consumption: 150 (increased by 10 per level)

Cooldown: 60 seconds (add 1 second per level)

[Taoism. Moon Shadow Sword] (The specific effect is being designed in a hurry)

[Taoism. Heavenly Sword Order] (the specific effect is being designed at a rapid pace)

[Taoism. Disha Sword] (The specific effect is being designed in a hurry)

[Taoism. Lihuo Curse] (The specific effect is being designed in a hurry)

[Taoism. Yanyang Explosion] (The specific effect is being designed in a hurry)

[Taoism.Firefox Curse] (The specific effect is being designed in a hurry)

[Taoism. Returning to Yuanyin] (the specific effect is being designed in a hurry)

(More Taoism is being designed with you!)

(The Taoism in the foundation building period is more powerful, consumes more, and has a longer cooling time, but there are also Taoism realms that reduce the consumption of true energy and reduce the cooling time. If you are interested in Taoism and martial arts ultimate moves, you can find them in Leave a message in this comment. According to the usual practice, let’s generate electricity for love first! The less powerful skills will appear earlier, and the more powerful skills will appear later! Let’s design skills for Xiantu together!)


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